In public places such as malls, train stations, and airports, there is a constant flow of people either waiting or commuting. Even\nthough people at these locations are surrounded by many other individuals, mostly there is little social interaction, which generally\ncreates a gloomy atmosphere. Any applications promoting social interactions are a welcome addition. We present IMOVE, an\ninteractive framework aimed at facilitating the development of such applications. It offers a combination of motion tracking and\nprojection methods whichmakes it easier to create interactive experiences and games, tailored tomotivate people tomove around,\nexplore, and, most importantly, interact with each other in a fun way. People moving around trigger events and effects, interacting\nwith the applications using their body movements or even collaboratively working towards an outcome. IMOVE was validated by\nmeans of a variety of applications in a real scenario, the entrance hall of a busy public building: the classic Pong game, a collaborative\nand accessible casual game (Save the Turtles!), and a procedural visual art generator based on game mechanics (Light Trails). All\napplications have been successfully running for the past year. The IMOVE framework is freely available online and it has been\nshown to be particularly suited and accessible to novice game and interactive application developers for large public spaces.
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